MITfreeRuns locallyImage & Design

Anatomy: SVG Visualization Agent Skill

Agent skill that turns a technical idea into an interactive isometric SVG machine figure.

Anatomy example figure of a Raptor 2 rocket engine on a test stand, SVG parts with a WebGL exhaust plume
Official project image. Source · License: MIT.
License
MIT
Stars
15,164 (2026-10-18)
Platforms
Claude Code, Antigravity, OpenCode, Codex, MiniMax Code
First seen
2026-10-08

TL;DR. Anatomy is Agent skill that turns a technical idea into an interactive isometric SVG machine figure. License: MIT (verified). Platforms: Claude Code, Antigravity, OpenCode, Codex, MiniMax Code. Price: free. Runs locally: yes. It is an alternative to Figma.

NameAnatomy
LanguageJavaScript
LicenseMIT
Pricingfree
PlatformsClaude Code, Antigravity, OpenCode, Codex, MiniMax Code
Runs locallyYes
Stats15,164 stars · 1,161 forks (as of 2026-10-18)
First seen2026-10-08
Repositoryhttps://github.com/wheresryan22/anatomy

Anatomy is an agent skill that explains a technical idea by building it as a working isometric object. Official hosts we opened on 2026-10-18: wheresryan22/anatomy and skills.wheresryan.sh/anatomy. It hangs off Figma alternatives as a visual-creation tool. It is not a multiplayer UI editor.

Key facts (2026-10-18)

Field Value Source
Stars / forks 15,164 / 1,161 GitHub API wheresryan22/anatomy
Created 2026-10-08T10:12:49Z same
Last push 2026-10-15T14:14:32Z same
License MIT LICENSE
Language JavaScript / TypeScript GitHub
Latest release v1.1.0, 2026-10-12T18:43:35Z GitHub Releases
Topics agent-skill, svg, vizualization GitHub

What it makes (copied from the README)

Three figure kinds share one kit:

Kind What the README says
SVG Solid isometric parts, four-tone shading, framed card with a live readout
SVG + WebGL Fire, exhaust, water, glow, steam as a shader between back and front SVG
3D (beta) Parts that turn in true 3D; the rest stays static art

Limits copied from the README: not a chart library; no people or exact maps; a figure is slow on purpose (a full 3D orbit audit is quoted as 15–20 minutes for 30 parts). Those are upstream labels. We have not timed a run.

Install (from the official README, not yet tested)

npx skills add wheresryan22/anatomy -g

Optional agent flags: -a claude-code, -a antigravity, -a opencode, -a codex, -a minimax-code. Zip install into ~/.claude/skills is also documented. v1.1.0 adds a community gallery publish path.

FAQ

Is Anatomy free and open source?

Yes. The repository LICENSE is MIT (checked 2026-10-18). Not legal advice; read the LICENSE file.

Is it a chart library or a Figma clone?

No. The README (checked 2026-10-18) says it is not a chart library and it draws machines, instruments, tools, and furniture — not people or exact maps. It is an agent skill that emits SVG, optional WebGL, and beta 3D figures. We list it on the Figma hub as a visual creation tool, not as a collaborative UI editor.

How do I install it?

The README quick start is `npx skills add wheresryan22/anatomy -g` (Node 20.10+; the skills CLI needs Node 22+ per the v1.1.0 notes). Then, in Claude Code, `/anatomy explain how a token bucket rate limiter works, interactive`. forkalt has not run that command.

Which agents does it support?

The README lists Claude Code, Antigravity, OpenCode, Codex, and MiniMax Code. Latest GitHub release is v1.1.0 (2026-10-12T18:43:35Z). Last push in the 2026-10-18 API check was 2026-10-15T14:14:32Z.

Sources & verification

Last verified 2026-10-18 · Last updated 2026-10-18· Edited by forkalt editors · Editorial policy

License notes are not legal advice. Read the original LICENSE. Trademark & disclaimer.