MITfreeRuns locallyImage & Design
Anatomy: SVG Visualization Agent Skill
Agent skill that turns a technical idea into an interactive isometric SVG machine figure.

- License
- MIT
- Stars
- 15,164 (2026-10-18)
- Platforms
- Claude Code, Antigravity, OpenCode, Codex, MiniMax Code
- First seen
- 2026-10-08
TL;DR. Anatomy is Agent skill that turns a technical idea into an interactive isometric SVG machine figure. License: MIT (verified). Platforms: Claude Code, Antigravity, OpenCode, Codex, MiniMax Code. Price: free. Runs locally: yes. It is an alternative to Figma.
| Name | Anatomy |
|---|---|
| Language | JavaScript |
| License | MIT |
| Pricing | free |
| Platforms | Claude Code, Antigravity, OpenCode, Codex, MiniMax Code |
| Runs locally | Yes |
| Stats | 15,164 stars · 1,161 forks (as of 2026-10-18) |
| First seen | 2026-10-08 |
| Repository | https://github.com/wheresryan22/anatomy |
Anatomy is an agent skill that explains a technical idea by building it as a working isometric object. Official hosts we opened on 2026-10-18: wheresryan22/anatomy and skills.wheresryan.sh/anatomy. It hangs off Figma alternatives as a visual-creation tool. It is not a multiplayer UI editor.
Key facts (2026-10-18)
| Field | Value | Source |
|---|---|---|
| Stars / forks | 15,164 / 1,161 | GitHub API wheresryan22/anatomy |
| Created | 2026-10-08T10:12:49Z | same |
| Last push | 2026-10-15T14:14:32Z | same |
| License | MIT | LICENSE |
| Language | JavaScript / TypeScript | GitHub |
| Latest release | v1.1.0, 2026-10-12T18:43:35Z | GitHub Releases |
| Topics | agent-skill, svg, vizualization | GitHub |
What it makes (copied from the README)
Three figure kinds share one kit:
| Kind | What the README says |
|---|---|
| SVG | Solid isometric parts, four-tone shading, framed card with a live readout |
| SVG + WebGL | Fire, exhaust, water, glow, steam as a shader between back and front SVG |
| 3D (beta) | Parts that turn in true 3D; the rest stays static art |
Limits copied from the README: not a chart library; no people or exact maps; a figure is slow on purpose (a full 3D orbit audit is quoted as 15–20 minutes for 30 parts). Those are upstream labels. We have not timed a run.
Install (from the official README, not yet tested)
npx skills add wheresryan22/anatomy -g
Optional agent flags: -a claude-code, -a antigravity, -a opencode, -a codex, -a minimax-code. Zip install into ~/.claude/skills is also documented. v1.1.0 adds a community gallery publish path.
Related
FAQ
Is Anatomy free and open source?
Yes. The repository LICENSE is MIT (checked 2026-10-18). Not legal advice; read the LICENSE file.
Is it a chart library or a Figma clone?
No. The README (checked 2026-10-18) says it is not a chart library and it draws machines, instruments, tools, and furniture — not people or exact maps. It is an agent skill that emits SVG, optional WebGL, and beta 3D figures. We list it on the Figma hub as a visual creation tool, not as a collaborative UI editor.
How do I install it?
The README quick start is `npx skills add wheresryan22/anatomy -g` (Node 20.10+; the skills CLI needs Node 22+ per the v1.1.0 notes). Then, in Claude Code, `/anatomy explain how a token bucket rate limiter works, interactive`. forkalt has not run that command.
Which agents does it support?
The README lists Claude Code, Antigravity, OpenCode, Codex, and MiniMax Code. Latest GitHub release is v1.1.0 (2026-10-12T18:43:35Z). Last push in the 2026-10-18 API check was 2026-10-15T14:14:32Z.
Sources & verification
- https://github.com/wheresryan22/anatomy
- https://github.com/wheresryan22/anatomy/blob/main/LICENSE
- https://github.com/wheresryan22/anatomy/releases/tag/v1.1.0
- https://skills.wheresryan.sh/anatomy
License notes are not legal advice. Read the original LICENSE. Trademark & disclaimer.